glsl: add support for shader stencil export

This adds proper support for the GL_ARB_shader_stencil_export extension
to the GLSL compiler. Thanks to Ian for pointing out where I need to add things.
This commit is contained in:
Dave Airlie
2010-10-06 09:36:02 +10:00
parent 39d1feb51e
commit d9671863ea
5 changed files with 30 additions and 0 deletions
+18
View File
@@ -422,6 +422,20 @@ generate_ARB_draw_buffers_variables(exec_list *instructions,
}
}
static void
generate_ARB_shader_stencil_export_variables(exec_list *instructions,
struct _mesa_glsl_parse_state *state,
bool warn)
{
/* gl_FragStencilRefARB is only available in the fragment shader.
*/
ir_variable *const fd =
add_variable("gl_FragStencilRefARB", ir_var_out, FRAG_RESULT_STENCIL,
glsl_type::int_type, instructions, state->symbols);
if (warn)
fd->warn_extension = "GL_ARB_shader_stencil_export";
}
static void
generate_120_fs_variables(exec_list *instructions,
@@ -471,6 +485,10 @@ initialize_fs_variables(exec_list *instructions,
generate_130_fs_variables(instructions, state);
break;
}
if (state->ARB_shader_stencil_export_enable)
generate_ARB_shader_stencil_export_variables(instructions, state,
state->ARB_shader_stencil_export_warn);
}
void