broadcom/vc5: Mark our primitives as needing TF processing.

The TF enable state appears to stick around until the next TF enable
packet is sent, so we only want to request TF when the shader is using it.
This commit is contained in:
Eric Anholt
2017-10-02 12:17:30 -07:00
parent 28105560f7
commit d8bc9c71df
2 changed files with 18 additions and 4 deletions
+7
View File
@@ -60,6 +60,13 @@
<value name="TRIANGLES" value="4"/>
<value name="TRIANGLE_STRIP" value="5"/>
<value name="TRIANGLE_FAN" value="6"/>
<value name="POINTS_TF" value="16"/>
<value name="LINES_TF" value="17"/>
<value name="LINE_LOOP_TF" value="18"/>
<value name="LINE_STRIP_TF" value="19"/>
<value name="TRIANGLES_TF" value="20"/>
<value name="TRIANGLE_STRIP_TF" value="21"/>
<value name="TRIANGLE_FAN_TF" value="22"/>
</enum>
<packet code="0" name="Halt"/>