broadcom/vc5: Mark our primitives as needing TF processing.
The TF enable state appears to stick around until the next TF enable packet is sent, so we only want to request TF when the shader is using it.
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@@ -60,6 +60,13 @@
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<value name="TRIANGLES" value="4"/>
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<value name="TRIANGLE_STRIP" value="5"/>
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<value name="TRIANGLE_FAN" value="6"/>
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<value name="POINTS_TF" value="16"/>
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<value name="LINES_TF" value="17"/>
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<value name="LINE_LOOP_TF" value="18"/>
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<value name="LINE_STRIP_TF" value="19"/>
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<value name="TRIANGLES_TF" value="20"/>
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<value name="TRIANGLE_STRIP_TF" value="21"/>
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<value name="TRIANGLE_FAN_TF" value="22"/>
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</enum>
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<packet code="0" name="Halt"/>
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