From d87ccf06320aae922b5d47addbfe6e779c2a1361 Mon Sep 17 00:00:00 2001 From: "Juan A. Suarez Romero" Date: Wed, 20 Mar 2024 13:28:57 +0100 Subject: [PATCH] broadcom/ci: add new expected failures Add more expected failures that should have been included in 74be42d9a4ac. Fixes: 74be42d9a4a ("broadcom/ci: add new expected test failures") Signed-off-by: Juan A. Suarez Romero Part-of: --- src/broadcom/ci/broadcom-rpi4-fails.txt | 74 +++++++++++++----------- src/broadcom/ci/broadcom-rpi5-fails.txt | 75 ++++++++++++++----------- 2 files changed, 81 insertions(+), 68 deletions(-) diff --git a/src/broadcom/ci/broadcom-rpi4-fails.txt b/src/broadcom/ci/broadcom-rpi4-fails.txt index 73d4f7a6150..a8d00f715bc 100644 --- a/src/broadcom/ci/broadcom-rpi4-fails.txt +++ b/src/broadcom/ci/broadcom-rpi4-fails.txt @@ -591,57 +591,63 @@ spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 8,Fai # handle dynamic state for depth and stencil correctly. Ricardo has a tentative # patch. dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash # This fails because the test incorrectly reads undefined stencil values. This was # reported and fixed upstream (internal issue #4790), and a fix is available in CTS diff --git a/src/broadcom/ci/broadcom-rpi5-fails.txt b/src/broadcom/ci/broadcom-rpi5-fails.txt index 187d4161f98..08dddf25b06 100644 --- a/src/broadcom/ci/broadcom-rpi5-fails.txt +++ b/src/broadcom/ci/broadcom-rpi5-fails.txt @@ -13,53 +13,60 @@ dEQP-VK.wsi.wayland.swapchain.simulate_oom.present_mode,Crash # handle dynamic state for depth and stencil correctly. Ricardo has a tentative # patch. dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash -dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash +dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash