From d74d316f60912b3a2edf918414e1de5884a28fe8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Timur=20Krist=C3=B3f?= Date: Tue, 18 Feb 2025 17:32:00 +0100 Subject: [PATCH] glsl: Don't use deprecated NIR_PASS_V macro anymore. Reviewed-by: Alyssa Rosenzweig Part-of: --- src/compiler/glsl/gl_nir_linker.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c index 89b6cd8fd42..b5a3ff66144 100644 --- a/src/compiler/glsl/gl_nir_linker.c +++ b/src/compiler/glsl/gl_nir_linker.c @@ -1571,7 +1571,7 @@ gl_nir_lower_optimize_varyings(const struct gl_constants *consts, * optimizations and compaction. Do that for all inputs and outputs, * including VS inputs because those could have been removed too. */ - NIR_PASS_V(nir, nir_recompute_io_bases, + NIR_PASS(_, nir, nir_recompute_io_bases, nir_var_shader_in | nir_var_shader_out); /* Regenerate transform feedback info because compaction in