diff --git a/src/compiler/glsl/gl_nir_linker.c b/src/compiler/glsl/gl_nir_linker.c index 89b6cd8fd42..b5a3ff66144 100644 --- a/src/compiler/glsl/gl_nir_linker.c +++ b/src/compiler/glsl/gl_nir_linker.c @@ -1571,7 +1571,7 @@ gl_nir_lower_optimize_varyings(const struct gl_constants *consts, * optimizations and compaction. Do that for all inputs and outputs, * including VS inputs because those could have been removed too. */ - NIR_PASS_V(nir, nir_recompute_io_bases, + NIR_PASS(_, nir, nir_recompute_io_bases, nir_var_shader_in | nir_var_shader_out); /* Regenerate transform feedback info because compaction in