nv50,nvc0: fix integer MS resolves using 2d engine
We don't want filtering for integer textures, same as depth/stencil. Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Tested-by: Karol Herbst <kherbst@redhat.com>
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@@ -85,7 +85,8 @@ static inline unsigned
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nv50_blit_get_filter(const struct pipe_blit_info *info)
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{
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if (info->dst.resource->nr_samples < info->src.resource->nr_samples)
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return util_format_is_depth_or_stencil(info->src.format) ? 0 : 1;
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return (util_format_is_depth_or_stencil(info->src.format) ||
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util_format_is_pure_integer(info->src.format)) ? 0 : 1;
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if (info->filter != PIPE_TEX_FILTER_LINEAR)
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return 0;
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