glsl: remove element_type() helper
We now have is_array() and without_array() that make the code much clearer and remove the need for this. For all remaining calls to this we already knew that the type was an array so returning a null wasn't adding any value. v2: use without_array() in _mesa_ast_array_index_to_hir() and don't use without_array() in lower_clip_distance_visitor() as we want to make sure the array is 2D. Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -225,7 +225,7 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
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* values *do* diverge, then the behavior of the operation requiring a
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* dynamically uniform expression is undefined.
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*/
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if (array->type->element_type()->is_sampler()) {
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if (array->type->without_array()->is_sampler()) {
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if (!state->is_version(130, 100)) {
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if (state->es_shader) {
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_mesa_glsl_warning(&loc, state,
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