glsl: Add arb_cull_distance support (v3)
v2: make too large array a compile error v3: squash mesa/prog patch to avoid static compiler errors in bisect Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de> Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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Dave Airlie
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@@ -2457,6 +2457,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
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if (extensions->ARB_shader_draw_parameters)
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add_builtin_define(parser, "GL_ARB_shader_draw_parameters", 1);
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if (extensions->ARB_cull_distance)
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add_builtin_define(parser, "GL_ARB_cull_distance", 1);
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}
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}
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