nir: Remove nir_alu_dest::saturate
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24432>
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@@ -1356,9 +1356,6 @@ sign_extend(struct v3d_compile *c,
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static void
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ntq_emit_alu(struct v3d_compile *c, nir_alu_instr *instr)
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{
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/* This should always be lowered to ALU operations for V3D. */
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assert(!instr->dest.saturate);
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/* Vectors are special in that they have non-scalarized writemasks,
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* and just take the first swizzle channel for each argument in order
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* into each writemask channel.
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