mesa: Implement ARB_shader_viewport_layer_array for i965
This extension is a combination of AMD_vertex_shader_viewport_index and AMD_vertex_shader_layer, making it rather trivial to implement. For gallium I *think* this needs a new cap because of the addition of support in tessellation evaluation shaders, and since I don't have any hardware to test it on, I've left that for someone else to wire up. Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Kenneth Graunke
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@@ -53,6 +53,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_indirect_parameters on radeonsi</li>
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<li>GL_ARB_shader_draw_parameters on radeonsi</li>
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<li>GL_ARB_shader_group_vote on nvc0</li>
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<li>GL_ARB_shader_viewport_layer_array on i965/gen6+</li>
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<li>GL_ARB_stencil_texturing on i965/hsw</li>
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<li>GL_ARB_texture_stencil8 on i965/hsw</li>
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<li>GL_EXT_window_rectangles on nv50, nvc0</li>
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