aco: add framework for testing isel and integration tests
And add some simple tests to demonstrate/test the pipeline builder and glsl_scraper.py. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Acked-by: Daniel Schürmann <daniel@schuermann.dev> Acked-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3521>
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/*
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* Copyright © 2020 Valve Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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*/
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#include "helpers.h"
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#include "test_isel-spirv.h"
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using namespace aco;
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BEGIN_TEST(isel.interp.simple)
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QoShaderModuleCreateInfo vs = qoShaderModuleCreateInfoGLSL(VERTEX,
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layout(location = 0) in vec4 in_color;
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layout(location = 0) out vec4 out_color;
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void main() {
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out_color = in_color;
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}
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);
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QoShaderModuleCreateInfo fs = qoShaderModuleCreateInfoGLSL(FRAGMENT,
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layout(location = 0) in vec4 in_color;
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layout(location = 0) out vec4 out_color;
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void main() {
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//>> v1: %a_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.w
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//! v1: %a = v_interp_p2_f32 %by, %pm:m0, %a_tmp attr0.w
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//! v1: %b_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.z
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//! v1: %b = v_interp_p2_f32 %by, %pm:m0, %b_tmp attr0.z
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//! v1: %g_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.y
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//! v1: %g = v_interp_p2_f32 %by, %pm:m0, %g_tmp attr0.y
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//! v1: %r_tmp = v_interp_p1_f32 %bx, %pm:m0 attr0.x
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//! v1: %r = v_interp_p2_f32 %by, %pm:m0, %r_tmp attr0.x
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//! exp %r, %g, %b, %a mrt0
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out_color = in_color;
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}
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);
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PipelineBuilder bld(get_vk_device(GFX9));
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bld.add_vsfs(vs, fs);
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bld.print_ir(VK_SHADER_STAGE_FRAGMENT_BIT, "ACO IR");
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END_TEST
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BEGIN_TEST(isel.compute.simple)
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for (unsigned i = GFX7; i <= GFX8; i++) {
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if (!set_variant((chip_class)i))
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continue;
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QoShaderModuleCreateInfo cs = qoShaderModuleCreateInfoGLSL(COMPUTE,
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layout(local_size_x=1) in;
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layout(binding=0) buffer Buf {
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uint res;
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};
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void main() {
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//~gfx7>> v1: %data = v_mov_b32 42
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//~gfx7>> buffer_store_dword %_, v1: undef, 0, %data disable_wqm storage:buffer semantics: scope:invocation
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//~gfx8>> s1: %data = s_mov_b32 42
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//~gfx8>> s_buffer_store_dword %_, 0, %data storage:buffer semantics: scope:invocation
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res = 42;
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}
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);
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PipelineBuilder bld(get_vk_device((chip_class)i));
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bld.add_cs(cs);
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bld.print_ir(VK_SHADER_STAGE_COMPUTE_BIT, "ACO IR", true);
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}
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END_TEST
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