diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index 07f4a1f073b..5a4eb55f3aa 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -45,6 +45,7 @@ extern "C" { /** * Shader stages. * + * For vertex/tessallation/geometry/fragment shaders: * The order must match how shaders are ordered in the pipeline. * The GLSL linker assumes that if i