i965: Don't emit bad packets when no VBs are referenced.

It appears that sometimes Mesa (and I suppose a VS could as well) emits
a program which references no vertex data, and thus we end up with
nr_enabled == 0 even though some VBs are enabled.  We'd end up emitting
VB/VE packet headers of 0xffffffff in that case, leading to GPU hangs.

Bug #22945 (wine with an uncompiled VS)
This commit is contained in:
Eric Anholt
2009-07-30 13:40:29 -07:00
parent 9b9cb30d12
commit d1fbfd0f96
@@ -479,6 +479,28 @@ static void brw_emit_vertices(struct brw_context *brw)
brw_emit_query_begin(brw);
/* If the VS doesn't read any inputs (calculating vertex position from
* a state variable for some reason, for example), emit a single pad
* VERTEX_ELEMENT struct and bail.
*
* The stale VB state stays in place, but they don't do anything unless
* a VE loads from them.
*/
if (brw->vb.nr_enabled == 0) {
BEGIN_BATCH(3, IGNORE_CLIPRECTS);
OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | 1);
OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
BRW_VE0_VALID |
(BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
(0 << BRW_VE0_SRC_OFFSET_SHIFT));
OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
(BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
ADVANCE_BATCH();
return;
}
/* Now emit VB and VEP state packets.
*
* This still defines a hardware VB for each input, even if they