i965/gen6+: Remove VUE map dependency on userclip_active.

Previously, on Gen6+, we laid out the vertex (or geometry) shader VUE
map differently depending whether user clipping was active.  If it was
active, we put the clip distances in slots 2 and 3 (where the clipper
expects them); if it was inactive, we assigned them in the order of
the gl_varying_slot enum.

This made for unnecessary recompiles, since turning clipping on/off
for a shader that used gl_ClipDistance might rearrange the varyings.
It also required extra bookkeeping, since it required the user
clipping flag to be provided to brw_compute_vue_map() as a parameter.

With this patch, we always put clip distances at in slots 2 and 3 if
they are written to.  do_vs_prog() and do_gs_prog() are responsible
for ensuring that clip distances are written to when user clipping is
enabled (as do_vs_prog() previously did for gen4-5).

This makes the only input to brw_compute_vue_map() a bitfield of which
varyings the shader writes to, a fact that we'll take advantage of in
forthcoming patches.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry
2013-09-02 13:46:25 -07:00
parent 3a83b20dcc
commit d1ad447f01
3 changed files with 27 additions and 18 deletions
+1 -1
View File
@@ -436,7 +436,7 @@ static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
}
void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
GLbitfield64 slots_valid, bool userclip_active);
GLbitfield64 slots_valid);
/**
+12 -3
View File
@@ -94,9 +94,18 @@ do_gs_prog(struct brw_context *brw,
c.prog_data.control_data_header_size_hwords =
ALIGN(c.control_data_header_size_bits, 256) / 256;
brw_compute_vue_map(brw, &c.prog_data.base.vue_map,
gp->program.Base.OutputsWritten,
c.key.base.userclip_active);
GLbitfield64 outputs_written = gp->program.Base.OutputsWritten;
/* In order for legacy clipping to work, we need to populate the clip
* distance varying slots whenever clipping is enabled, even if the vertex
* shader doesn't write to gl_ClipDistance.
*/
if (c.key.base.userclip_active) {
outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
}
brw_compute_vue_map(brw, &c.prog_data.base.vue_map, outputs_written);
/* Compute the output vertex size.
*
+14 -14
View File
@@ -52,14 +52,10 @@ static inline void assign_vue_slot(struct brw_vue_map *vue_map,
/**
* Compute the VUE map for vertex shader program.
*
* Note that consumers of this map using cache keys must include
* prog_data->userclip and prog_data->outputs_written in their key
* (generated by CACHE_NEW_VS_PROG).
*/
void
brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
GLbitfield64 slots_valid, bool userclip_active)
GLbitfield64 slots_valid)
{
vue_map->slots_valid = slots_valid;
int i;
@@ -112,10 +108,11 @@ brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
*/
assign_vue_slot(vue_map, VARYING_SLOT_PSIZ);
assign_vue_slot(vue_map, VARYING_SLOT_POS);
if (userclip_active) {
if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0))
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST0);
if (slots_valid & BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1))
assign_vue_slot(vue_map, VARYING_SLOT_CLIP_DIST1);
}
/* front and back colors need to be consecutive so that we can use
* ATTRIBUTE_SWIZZLE_INPUTATTR_FACING to swizzle them when doing
* two-sided color.
@@ -272,15 +269,18 @@ do_vs_prog(struct brw_context *brw,
outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
if (c.key.base.userclip_active) {
outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
}
}
brw_compute_vue_map(brw, &prog_data.base.vue_map, outputs_written,
c.key.base.userclip_active);
/* In order for legacy clipping to work, we need to populate the clip
* distance varying slots whenever clipping is enabled, even if the vertex
* shader doesn't write to gl_ClipDistance.
*/
if (c.key.base.userclip_active) {
outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
}
brw_compute_vue_map(brw, &prog_data.base.vue_map, outputs_written);
if (0) {
_mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,