vulkan: Depend on vk_pipeline_layout in vk_cmd_enqueue
Now that we have a common pipeline layout with reference counting, we don't need these driver hooks for reference counting anymore. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17286>
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@@ -26,6 +26,7 @@
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#include "vk_cmd_enqueue_entrypoints.h"
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#include "vk_command_buffer.h"
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#include "vk_device.h"
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#include "vk_pipeline_layout.h"
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#include "vk_util.h"
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VKAPI_ATTR void VKAPI_CALL
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@@ -202,11 +203,12 @@ unref_pipeline_layout(struct vk_cmd_queue *queue,
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{
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struct vk_command_buffer *cmd_buffer =
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container_of(queue, struct vk_command_buffer, cmd_queue);
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struct vk_device *device = cmd_buffer->base.device;
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VK_FROM_HANDLE(vk_pipeline_layout, layout,
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cmd->u.bind_descriptor_sets.layout);
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assert(cmd->type == VK_CMD_BIND_DESCRIPTOR_SETS);
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device->unref_pipeline_layout(device, cmd->u.bind_descriptor_sets.layout);
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vk_pipeline_layout_unref(cmd_buffer->base.device, layout);
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}
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VKAPI_ATTR void VKAPI_CALL
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@@ -220,7 +222,6 @@ vk_cmd_enqueue_CmdBindDescriptorSets(VkCommandBuffer commandBuffer,
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const uint32_t *pDynamicOffsets)
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{
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VK_FROM_HANDLE(vk_command_buffer, cmd_buffer, commandBuffer);
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struct vk_device *device = cmd_buffer->base.device;
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struct vk_cmd_queue_entry *cmd =
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vk_zalloc(cmd_buffer->cmd_queue.alloc, sizeof(*cmd), 8,
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@@ -235,7 +236,7 @@ vk_cmd_enqueue_CmdBindDescriptorSets(VkCommandBuffer commandBuffer,
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* command is in the queue. Otherwise, it may get deleted out from under
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* us before the command is replayed.
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*/
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device->ref_pipeline_layout(device, layout);
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vk_pipeline_layout_ref(vk_pipeline_layout_from_handle(layout));
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cmd->u.bind_descriptor_sets.layout = layout;
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cmd->driver_free_cb = unref_pipeline_layout;
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@@ -169,22 +169,6 @@ struct vk_device {
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bool signal_memory,
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struct vk_sync **sync_out);
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/** Increments the reference count on a pipeline layout
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*
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* This is required for vk_enqueue_CmdBindDescriptorSets() to avoid
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* use-after-free problems with pipeline layouts. If you're not using
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* the command queue, you can ignore this.
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*/
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void (*ref_pipeline_layout)(struct vk_device *device,
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VkPipelineLayout layout);
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/** Decrements the reference count on a pipeline layout
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*
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* See ref_pipeline_layout above.
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*/
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void (*unref_pipeline_layout)(struct vk_device *device,
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VkPipelineLayout layout);
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/* Set by vk_device_set_drm_fd() */
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int drm_fd;
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