intel: fix INTEL_DEBUG environment variable on 32-bit systems
INTEL_DEBUG is defined (since 4015e1876a) as:
#define INTEL_DEBUG __builtin_expect(intel_debug, 0)
which unfortunately chops off upper 32 bits from intel_debug
on platforms where sizeof(long) != sizeof(uint64_t) because
__builtin_expect is defined only for the long type.
Fix this by changing the definition of INTEL_DEBUG to be function-like
macro with "flags" argument. New definition returns 0 or 1 when
any of the flags match.
Most of the changes in this commit were generated using:
for c in `git grep INTEL_DEBUG | grep "&" | grep -v i915 | awk -F: '{print $1}' | sort | uniq`; do
perl -pi -e "s/INTEL_DEBUG & ([A-Z0-9a-z_]+)/INTEL_DBG(\1)/" $c
perl -pi -e "s/INTEL_DEBUG & (\([A-Z0-9_ |]+\))/INTEL_DBG\1/" $c
done
but it didn't handle all cases and required minor cleanups (like removal
of round brackets which were not needed anymore).
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13334>
This commit is contained in:
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Marge Bot
parent
182237e1e8
commit
d05f7b4a2c
@@ -1294,14 +1294,14 @@ backend_shader::dump_instructions(const char *name) const
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if (cfg) {
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int ip = 0;
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foreach_block_and_inst(block, backend_instruction, inst, cfg) {
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if (!(INTEL_DEBUG & DEBUG_OPTIMIZER))
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if (!INTEL_DEBUG(DEBUG_OPTIMIZER))
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fprintf(file, "%4d: ", ip++);
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dump_instruction(inst, file);
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}
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} else {
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int ip = 0;
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foreach_in_list(backend_instruction, inst, &instructions) {
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if (!(INTEL_DEBUG & DEBUG_OPTIMIZER))
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if (!INTEL_DEBUG(DEBUG_OPTIMIZER))
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fprintf(file, "%4d: ", ip++);
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dump_instruction(inst, file);
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}
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@@ -1340,7 +1340,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
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{
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const struct intel_device_info *devinfo = compiler->devinfo;
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const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
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const bool debug_enabled = INTEL_DEBUG & DEBUG_TES;
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const bool debug_enabled = INTEL_DEBUG(DEBUG_TES);
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const unsigned *assembly;
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prog_data->base.base.stage = MESA_SHADER_TESS_EVAL;
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