mesa: 80-column wrapping and comment updates
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+20
-19
@@ -140,8 +140,8 @@ _mesa_Ortho( GLdouble left, GLdouble right,
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* \sa glMatrixMode().
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*
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* Flushes the vertices, validates the parameter and updates
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* __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode with the
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* specified matrix stack.
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* __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
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* with the specified matrix stack.
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*/
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void GLAPIENTRY
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_mesa_MatrixMode( GLenum mode )
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@@ -170,7 +170,8 @@ _mesa_MatrixMode( GLenum mode )
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*/
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#if 0
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if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glMatrixMode(invalid tex unit %d)",
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glMatrixMode(invalid tex unit %d)",
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ctx->Texture.CurrentUnit);
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return;
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}
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@@ -232,8 +233,8 @@ _mesa_MatrixMode( GLenum mode )
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* \sa glPushMatrix().
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*
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* Verifies the current matrix stack is not full, and duplicates the top-most
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* matrix in the stack. Marks __struct gl_contextRec::NewState with the stack dirty
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* flag.
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* matrix in the stack.
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* Marks __struct gl_contextRec::NewState with the stack dirty flag.
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*/
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void GLAPIENTRY
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_mesa_PushMatrix( void )
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@@ -272,8 +273,8 @@ _mesa_PushMatrix( void )
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* \sa glPopMatrix().
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*
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* Flushes the vertices, verifies the current matrix stack is not empty, and
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* moves the stack head down. Marks __struct gl_contextRec::NewState with the dirty
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* stack flag.
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* moves the stack head down.
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* Marks __struct gl_contextRec::NewState with the dirty stack flag.
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*/
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void GLAPIENTRY
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_mesa_PopMatrix( void )
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@@ -309,9 +310,9 @@ _mesa_PopMatrix( void )
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*
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* \sa glLoadIdentity().
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*
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* Flushes the vertices and calls _math_matrix_set_identity() with the top-most
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* matrix in the current stack. Marks __struct gl_contextRec::NewState with the stack
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* dirty flag.
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* Flushes the vertices and calls _math_matrix_set_identity() with the
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* top-most matrix in the current stack.
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* Marks __struct gl_contextRec::NewState with the stack dirty flag.
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*/
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void GLAPIENTRY
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_mesa_LoadIdentity( void )
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@@ -334,9 +335,9 @@ _mesa_LoadIdentity( void )
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*
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* \sa glLoadMatrixf().
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*
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* Flushes the vertices and calls _math_matrix_loadf() with the top-most matrix
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* in the current stack and the given matrix. Marks __struct gl_contextRec::NewState
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* with the dirty stack flag.
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* Flushes the vertices and calls _math_matrix_loadf() with the top-most
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* matrix in the current stack and the given matrix.
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* Marks __struct gl_contextRec::NewState with the dirty stack flag.
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*/
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void GLAPIENTRY
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_mesa_LoadMatrixf( const GLfloat *m )
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@@ -560,8 +561,8 @@ _mesa_MultTransposeMatrixdARB( const GLdouble *m )
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* Calls _math_matrix_analyse() with the top-matrix of the projection matrix
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* stack, and recomputes user clip positions if necessary.
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*
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* \note This routine references __struct gl_contextRec::Tranform attribute values to
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* compute userclip positions in clip space, but is only called on
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* \note This routine references __struct gl_contextRec::Tranform attribute
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* values to compute userclip positions in clip space, but is only called on
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* _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
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* date across changes to the __struct gl_contextRec::Transform attributes.
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*/
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@@ -594,8 +595,8 @@ update_projection( struct gl_context *ctx )
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* \param ctx GL context.
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*
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* Multiplies the top matrices of the projection and model view stacks into
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* __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix() and
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* analyzes the resulting matrix via _math_matrix_analyse().
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* __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
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* and analyzes the resulting matrix via _math_matrix_analyse().
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*/
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static void
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calculate_model_project_matrix( struct gl_context *ctx )
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@@ -624,7 +625,7 @@ void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
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if (new_state & _NEW_MODELVIEW) {
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_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
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/* Bring cull position uptodate.
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/* Bring cull position up to date.
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*/
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TRANSFORM_POINT3( ctx->Transform.CullObjPos,
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ctx->ModelviewMatrixStack.Top->inv,
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@@ -635,7 +636,7 @@ void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
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if (new_state & _NEW_PROJECTION)
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update_projection( ctx );
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/* Keep ModelviewProject uptodate always to allow tnl
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/* Keep ModelviewProject up to date always to allow tnl
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* implementations that go model->clip even when eye is required.
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*/
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calculate_model_project_matrix(ctx);
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