vbo: Remove get_vp_mode() and enum vp_mode.
Is now unused. Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -68,33 +68,6 @@ vbo_context(struct gl_context *ctx)
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}
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/**
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* Current vertex processing mode: fixed function vs. shader.
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* In reality, fixed function is probably implemented by a shader but that's
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* not what we care about here.
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*/
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enum vp_mode {
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VP_FF, /**< legacy / fixed function */
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VP_SHADER, /**< ARB vertex program or GLSL vertex shader */
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VP_MODE_MAX /**< for sizing arrays */
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};
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/**
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* Get current vertex processing mode (fixed function vs. shader).
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*/
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static inline enum vp_mode
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get_vp_mode( struct gl_context *ctx )
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{
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if (!ctx->VertexProgram._Current)
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return VP_FF;
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else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
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return VP_FF;
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else
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return VP_SHADER;
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}
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/**
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* Array to apply the fixed function material aliasing map to
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* an attribute value used in vbo processing inputs to an attribute
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