freedreno/a5xx: Fix up border color pointers.
We were forgetting to increment in the loop, but also it looks from blob dumps on Pixel 2 like all the pointers it emitted were shifted up by 3 compared to our xml, and that's the same shift that a6xx uses for its pointers. None of the tests seem to use more than one border-color-requiring texture, so it's hard to tell. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9904>
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@@ -2882,7 +2882,7 @@ different border-color states per texture.. Looks something like:
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0340: 3c003c00 3c003c00 00000000 00000000 00000000 00000000 00000000 00000000
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-->
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<bitfield name="BCOLOR_OFFSET" low="4" high="31"/>
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<bitfield name="BCOLOR_OFFSET" low="7" high="31"/>
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</reg32>
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<reg32 offset="3" name="3"/>
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</domain>
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