docs: use id instead of <a name>
Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
+7
-14
@@ -23,8 +23,7 @@
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</ol>
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<a name="prereq-general">
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<h1>1. Prerequisites for building</h1>
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<h1 id="prereq-general">1. Prerequisites for building</h1>
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<h2>1.1 General</h2>
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<ul>
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@@ -46,8 +45,7 @@ To build OpenGL ES 1.1 and 2.0 you'll also need
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</ul>
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<a name="prereq-dri">
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<h3>1.2 For DRI and hardware acceleration</h3>
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<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
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<p>
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The following are required for DRI-based hardware acceleration with Mesa:
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@@ -73,8 +71,7 @@ the needed dependencies:
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<a name="autoconf">
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<H1>2. Building with autoconf (Linux/Unix/X11)</H1>
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<H1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</H1>
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<p>
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The primary method to build Mesa on Unix systems is with autoconf.
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@@ -95,8 +92,7 @@ for more details.
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<a name="scons">
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<H1>3. Building with SCons (Windows/Linux)</H1>
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<H1 id="scons">3. Building with SCons (Windows/Linux)</H1>
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<p>
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To build Mesa with SCons on Linux or Windows do
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@@ -130,8 +126,7 @@ Put them all in the same directory to test them.
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<a name="other">
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<H1>4. Building for other systems</H1>
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<H1 id="other">4. Building for other systems</H1>
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<p>
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Documentation for other environments (some may be very out of date):
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@@ -145,8 +140,7 @@ Documentation for other environments (some may be very out of date):
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<a name="libs">
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<H1>5. Library Information</H1>
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<H1 id="libs">5. Library Information</H1>
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<p>
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When compilation has finished, look in the top-level <code>lib/</code>
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@@ -190,8 +184,7 @@ versions of libGL and device drivers.
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</p>
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<a name="pkg-config">
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<H1>6. Building OpenGL programs with pkg-config</H1>
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<H1 id="pkg-config">6. Building OpenGL programs with pkg-config</H1>
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<p>
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Running <code>make install</code> will install package configuration files
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