microsoft/clc: Fixes gcc 14 compile warning about narrowing conversion

../../src/microsoft/clc/clc_compiler_test.cpp:1338:12: warning: narrowing conversion of 'log10(((double)0.0f))' from 'double' to 'float' [-Wnarrowing]
 1338 |       log10(0.0f), log10(1.0f), log10(2.0f), log10(3.0f)
      |       ~~~~~^~~~~~

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36864>
This commit is contained in:
Yonggang Luo
2025-08-12 04:00:49 +08:00
committed by Marge Bot
parent 05f0f54e83
commit c9e9c6cfb6
+3 -3
View File
@@ -1319,7 +1319,7 @@ TEST_F(ComputeTest, log)
}\n";
auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT);
const float expected[] = {
log(0.0f), log(1.0f), log(2.0f), log(3.0f)
logf(0.0f), logf(1.0f), logf(2.0f), logf(3.0f)
};
run_shader(kernel_source, inout.size(), 1, 1, inout);
for (size_t i = 0; i < inout.size(); ++i)
@@ -1335,7 +1335,7 @@ TEST_F(ComputeTest, log10)
}\n";
auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT);
const float expected[] = {
log10(0.0f), log10(1.0f), log10(2.0f), log10(3.0f)
log10f(0.0f), log10f(1.0f), log10f(2.0f), log10f(3.0f)
};
run_shader(kernel_source, inout.size(), 1, 1, inout);
for (size_t i = 0; i < inout.size(); ++i)
@@ -1351,7 +1351,7 @@ TEST_F(ComputeTest, log2)
}\n";
auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT);
const float expected[] = {
log(0.0f) / log(2.0f), log(1.0f) / log(2.0f), log(2.0f) / log(2.0f), log(3.0f) / log(2.0f)
logf(0.0f) / logf(2.0f), logf(1.0f) / logf(2.0f), logf(2.0f) / logf(2.0f), logf(3.0f) / logf(2.0f)
};
run_shader(kernel_source, inout.size(), 1, 1, inout);
for (size_t i = 0; i < inout.size(); ++i)