Implement 1.30 hyperbolic trig builtins (sinh, cosh, tanh).

This commit is contained in:
Kenneth Graunke
2010-06-09 16:08:36 -07:00
parent 1d0e07c420
commit c9aabc866f
4 changed files with 216 additions and 0 deletions
+114
View File
@@ -3056,6 +3056,39 @@ static const char *functions_for_120 [] = {
/* 130 builtins */
static const char *builtins_130_cosh = {
"((function cosh\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float x))\n"
" ((return (expression float * (constant float (0.5))\n"
" (expression float +\n"
" (expression float exp (var_ref x))\n"
" (expression float exp (expression float neg (var_ref x))))))))\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ((return (expression vec2 * (constant vec2 (0.5))\n"
" (expression vec2 +\n"
" (expression vec2 exp (var_ref x))\n"
" (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ((return (expression vec3 * (constant vec3 (0.5))\n"
" (expression vec3 +\n"
" (expression vec3 exp (var_ref x))\n"
" (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ((return (expression vec4 * (constant vec4 (0.5))\n"
" (expression vec4 +\n"
" (expression vec4 exp (var_ref x))\n"
" (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
"))\n"
};
static const char *builtins_130_equal = {
"((function equal\n"
" (signature bvec2\n"
@@ -3297,6 +3330,84 @@ static const char *builtins_130_sign = {
"\n"
};
static const char *builtins_130_sinh = {
"((function sinh\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float x))\n"
" ((return (expression float * (constant float (0.5))\n"
" (expression float -\n"
" (expression float exp (var_ref x))\n"
" (expression float exp (expression float neg (var_ref x))))))))\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ((return (expression vec2 * (constant vec2 (0.5))\n"
" (expression vec2 -\n"
" (expression vec2 exp (var_ref x))\n"
" (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ((return (expression vec3 * (constant vec3 (0.5))\n"
" (expression vec3 -\n"
" (expression vec3 exp (var_ref x))\n"
" (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ((return (expression vec4 * (constant vec4 (0.5))\n"
" (expression vec4 -\n"
" (expression vec4 exp (var_ref x))\n"
" (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
"))\n"
};
static const char *builtins_130_tanh = {
"((function tanh\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float x))\n"
" ((return (expression float /\n"
" (expression float -\n"
" (expression float exp (var_ref x))\n"
" (expression float exp (expression float neg (var_ref x))))\n"
" (expression float +\n"
" (expression float exp (var_ref x))\n"
" (expression float exp (expression float neg (var_ref x))))))))\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ((return (expression vec2 /\n"
" (expression vec2 -\n"
" (expression vec2 exp (var_ref x))\n"
" (expression vec2 exp (expression vec2 neg (var_ref x))))\n"
" (expression vec2 +\n"
" (expression vec2 exp (var_ref x))\n"
" (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ((return (expression vec3 /\n"
" (expression vec3 -\n"
" (expression vec3 exp (var_ref x))\n"
" (expression vec3 exp (expression vec3 neg (var_ref x))))\n"
" (expression vec3 +\n"
" (expression vec3 exp (var_ref x))\n"
" (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ((return (expression vec4 /\n"
" (expression vec4 -\n"
" (expression vec4 exp (var_ref x))\n"
" (expression vec4 exp (expression vec4 neg (var_ref x))))\n"
" (expression vec4 +\n"
" (expression vec4 exp (var_ref x))\n"
" (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
"))\n"
};
static const char *builtins_130_texelFetch = {
"((function texelFetch\n"
" (signature vec4\n"
@@ -4132,6 +4243,7 @@ static const char *builtins_130_textureProjLod = {
};
static const char *functions_for_130 [] = {
builtins_130_cosh,
builtins_130_equal,
builtins_130_greaterThan,
builtins_130_greaterThanEqual,
@@ -4139,6 +4251,8 @@ static const char *functions_for_130 [] = {
builtins_130_lessThanEqual,
builtins_130_notEqual,
builtins_130_sign,
builtins_130_sinh,
builtins_130_tanh,
builtins_130_texelFetch,
builtins_130_texture,
builtins_130_textureGrad,