From c9a34e6de0c121e908bf0ae02173d5b6e57eddcf Mon Sep 17 00:00:00 2001 From: Jesse Natalie Date: Tue, 2 May 2023 16:38:50 -0700 Subject: [PATCH] dzn: Ensure sample-rate shading is factored into nir hash Part-of: --- src/microsoft/vulkan/dzn_pipeline.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/microsoft/vulkan/dzn_pipeline.c b/src/microsoft/vulkan/dzn_pipeline.c index a03c0d2b960..b13d1069682 100644 --- a/src/microsoft/vulkan/dzn_pipeline.c +++ b/src/microsoft/vulkan/dzn_pipeline.c @@ -859,8 +859,10 @@ dzn_graphics_pipeline_compile_shaders(struct dzn_device *device, if (cache) { _mesa_sha1_init(&nir_hash_ctx); - if (stage != MESA_SHADER_FRAGMENT) + if (stage != MESA_SHADER_FRAGMENT) { _mesa_sha1_update(&nir_hash_ctx, &lower_view_index, sizeof(lower_view_index)); + _mesa_sha1_update(&nir_hash_ctx, &force_sample_rate_shading, sizeof(force_sample_rate_shading)); + } if (stage == MESA_SHADER_VERTEX) _mesa_sha1_update(&nir_hash_ctx, attribs_hash, sizeof(attribs_hash)); if (stage == last_raster_stage) {