radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00

All ARB_texture_gather and gather-related ARB_gpu_shader5 piglit tests pass.

reviewed by Michel Dänzer
This commit is contained in:
Marek Olšák
2014-06-06 03:00:18 +02:00
parent 0df3551bf4
commit c7b5a5c4a3
4 changed files with 127 additions and 15 deletions
+3 -2
View File
@@ -44,11 +44,12 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_compressed_texture_pixel_storage on all drivers</li>
<li>GL_ARB_explicit_uniform_location (all drivers that support GLSL)</li>
<li>GL_ARB_sample_shading on radeonsi</li>
<li>GL_ARB_stencil_texturing on nv50, nvc0, r600, and radeonsi</li>
<li>GL_ARB_texture_cube_map_array on radeonsi</li>
<li>GL_ARB_compressed_texture_pixel_storage on all drivers</li>
<li>GL_ARB_explicit_uniform_location (all drivers that support GLSL)</li>
<li>GL_ARB_texture_gather on radeonsi</li>
<li>GL_ARB_viewport_array on nvc0</li>
</ul>