mesa: use _mesa_unpack_float_z_row in get_tex_depth()
Removes another use of the gl_texture_image::FetchTexelf() function.
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@@ -77,8 +77,9 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
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const GLint width = texImage->Width;
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const GLint height = texImage->Height;
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const GLint depth = texImage->Depth;
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GLint img, row, col;
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GLint img, row;
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GLfloat *depthRow = (GLfloat *) malloc(width * sizeof(GLfloat));
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const GLint texelSize = _mesa_get_format_bytes(texImage->TexFormat);
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if (!depthRow) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
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@@ -90,11 +91,12 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
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void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
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width, height, format, type,
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img, row, 0);
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assert(dest);
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const GLubyte *src = (GLubyte *) texImage->Data +
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(texImage->ImageOffsets[img] +
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texImage->RowStride * row) * texelSize;
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_mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
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for (col = 0; col < width; col++) {
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texImage->FetchTexelf(texImage, col, row, img, depthRow + col);
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}
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_mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
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}
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}
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