From c6635c09d0d7808a959c8e1815516c203e38e7fb Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Fri, 2 Feb 2024 09:08:04 -0500 Subject: [PATCH] zink: avoid infinite recursion on (very) small BAR systems in bo alloc this should only try a full reclaim if possible, not unconditionally cc: mesa-stable Part-of: --- src/gallium/drivers/zink/zink_bo.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/drivers/zink/zink_bo.c b/src/gallium/drivers/zink/zink_bo.c index c7769d5b384..ca9210c8ed9 100644 --- a/src/gallium/drivers/zink/zink_bo.c +++ b/src/gallium/drivers/zink/zink_bo.c @@ -621,6 +621,8 @@ zink_bo_create(struct zink_screen *screen, uint64_t size, unsigned alignment, en low_bound *= 2; //nvidia has fat textures or something unsigned vk_heap_idx = screen->info.mem_props.memoryTypes[mem_type_idx].heapIndex; reclaim_all = screen->info.mem_props.memoryHeaps[vk_heap_idx].size <= low_bound; + if (reclaim_all) + reclaim_all = clean_up_buffer_managers(screen); } entry = pb_slab_alloc_reclaimed(slabs, alloc_size, mem_type_idx, reclaim_all); if (!entry) {