intel/compiler: Rename brw_vue_map to intel_vue_map

And move to the intel_shader_enums.h file.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27475>
This commit is contained in:
Caio Oliveira
2024-02-01 15:39:52 -08:00
parent 7d85d2c7fd
commit c5b80de583
26 changed files with 139 additions and 136 deletions
+5 -5
View File
@@ -1665,7 +1665,7 @@ iris_compile_tes(struct iris_screen *screen,
brw_nir_analyze_ubo_ranges(compiler, nir, prog_data->ubo_ranges);
struct brw_vue_map input_vue_map;
struct intel_vue_map input_vue_map;
brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
key->patch_inputs_read);
@@ -1912,7 +1912,7 @@ iris_compile_fs(struct iris_screen *screen,
struct util_debug_callback *dbg,
struct iris_uncompiled_shader *ish,
struct iris_compiled_shader *shader,
struct brw_vue_map *vue_map)
struct intel_vue_map *vue_map)
{
const struct brw_compiler *compiler = screen->compiler;
void *mem_ctx = ralloc_context(NULL);
@@ -2011,7 +2011,7 @@ iris_update_compiled_fs(struct iris_context *ice)
struct iris_fs_prog_key key = { KEY_INIT(base) };
screen->vtbl.populate_fs_key(ice, &ish->nir->info, &key);
struct brw_vue_map *last_vue_map =
struct intel_vue_map *last_vue_map =
&brw_vue_prog_data(ice->shaders.last_vue_shader->prog_data)->vue_map;
if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP))
@@ -2057,8 +2057,8 @@ update_last_vue_map(struct iris_context *ice,
struct iris_compiled_shader *shader)
{
struct brw_vue_prog_data *vue_prog_data = (void *) shader->prog_data;
struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
struct brw_vue_map *old_map = !ice->shaders.last_vue_shader ? NULL :
struct intel_vue_map *vue_map = &vue_prog_data->vue_map;
struct intel_vue_map *old_map = !ice->shaders.last_vue_shader ? NULL :
&brw_vue_prog_data(ice->shaders.last_vue_shader->prog_data)->vue_map;
const uint64_t changed_slots =
(old_map ? old_map->slots_valid : 0ull) ^ vue_map->slots_valid;