[g3dvl] rename map/unmap to begin/end frame

mapping and unmapping of buffers is just an implementation detail.
begining and ending an frame is much more descriptive
This commit is contained in:
Christian König
2011-06-05 17:53:48 +02:00
parent 7e1fbb3603
commit c4a168819d
4 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -177,7 +177,7 @@ struct pipe_video_decode_buffer
/**
* map the input buffer into memory before starting decoding
*/
void (*map)(struct pipe_video_decode_buffer *decbuf);
void (*begin_frame)(struct pipe_video_decode_buffer *decbuf);
/**
* get the pointer where to put the ycbcr blocks of a component
@@ -210,7 +210,7 @@ struct pipe_video_decode_buffer
/**
* unmap decoder buffer before flushing
*/
void (*unmap)(struct pipe_video_decode_buffer *decbuf);
void (*end_frame)(struct pipe_video_decode_buffer *decbuf);
};
/**