zink: optimize shader recalc

now we only have to loop over the changed shaders that exist for the
program, and we can avoid a lot of hashing operations by reusing stored
hash values where possible

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11962>
This commit is contained in:
Mike Blumenkrantz
2021-05-14 18:33:15 -04:00
committed by Marge Bot
parent 785b4728cf
commit c4702204bc
2 changed files with 23 additions and 32 deletions
+22 -32
View File
@@ -274,40 +274,30 @@ destroy_shader_cache(struct zink_screen *screen, struct hash_table *sc)
} }
static void static void
update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], struct zink_gfx_program *prog, bool disallow_reuse) update_shader_modules(struct zink_context *ctx, struct zink_gfx_program *prog)
{ {
struct zink_shader *dirty[ZINK_SHADER_COUNT] = {NULL}; bool hash_changed = false;
bool default_variants = true;
unsigned gfx_bits = u_bit_consecutive(PIPE_SHADER_VERTEX, 5); bool first = !!prog->modules[PIPE_SHADER_VERTEX];
unsigned dirty_shader_stages = ctx->dirty_shader_stages & gfx_bits; u_foreach_bit(pstage, ctx->dirty_shader_stages & prog->stages_present) {
if (!dirty_shader_stages) assert(prog->shaders[pstage]);
return; struct zink_shader_module *zm = get_shader_module_for_stage(ctx, prog->shaders[pstage], prog);
/* we need to map pipe_shader_type -> gl_shader_stage so we can ensure that we're compiling if (prog->modules[pstage] != zm)
* the shaders in pipeline order and have builtin input/output locations match up after being compacted hash_changed = true;
*/ default_variants &= zm->default_variant;
while (dirty_shader_stages) { prog->modules[pstage] = zm;
unsigned type = u_bit_scan(&dirty_shader_stages); ctx->gfx_pipeline_state.modules[pstage] = zm->shader;
dirty[tgsi_processor_to_shader_stage(type)] = stages[type];
} }
for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { if (hash_changed) {
/* we need to iterate over the stages in pipeline-order here */ if (default_variants && !first)
enum pipe_shader_type type = pipe_shader_type_from_mesa(i); prog->last_variant_hash = prog->default_variant_hash;
assert(type < ZINK_SHADER_COUNT); else
if (dirty[i] || (stages[type] && !prog->modules[type])) { prog->last_variant_hash = _mesa_hash_data(ctx->gfx_pipeline_state.modules, sizeof(ctx->gfx_pipeline_state.modules));
struct zink_shader_module *zm; ctx->gfx_pipeline_state.combined_dirty = true;
zm = get_shader_module_for_stage(ctx, dirty[i] ? dirty[i] : stages[type], prog);
prog->modules[type] = zm;
ctx->gfx_pipeline_state.combined_dirty |= zm->shader != ctx->gfx_pipeline_state.modules[type];
ctx->gfx_pipeline_state.modules[type] = zm->shader;
} else if (!stages[type]) {
ctx->gfx_pipeline_state.combined_dirty |= ctx->gfx_pipeline_state.modules[type] != VK_NULL_HANDLE;
ctx->gfx_pipeline_state.modules[type] = VK_NULL_HANDLE;
}
} }
ctx->gfx_pipeline_state.module_hash = _mesa_hash_data(ctx->gfx_pipeline_state.modules, sizeof(ctx->gfx_pipeline_state.modules)); ctx->gfx_pipeline_state.module_hash = prog->last_variant_hash;
unsigned clean = u_bit_consecutive(PIPE_SHADER_VERTEX, 5); ctx->dirty_shader_stages &= ~u_bit_consecutive(PIPE_SHADER_VERTEX, 5);
ctx->dirty_shader_stages &= ~clean;
} }
static uint32_t static uint32_t
@@ -350,7 +340,7 @@ equals_gfx_pipeline_state(const void *a, const void *b)
void void
zink_update_gfx_program(struct zink_context *ctx, struct zink_gfx_program *prog) zink_update_gfx_program(struct zink_context *ctx, struct zink_gfx_program *prog)
{ {
update_shader_modules(ctx, ctx->gfx_stages, prog, true); update_shader_modules(ctx, prog);
} }
VkPipelineLayout VkPipelineLayout
@@ -446,7 +436,7 @@ zink_create_gfx_program(struct zink_context *ctx,
ctx->dirty_shader_stages |= prog->stages_present; ctx->dirty_shader_stages |= prog->stages_present;
assign_io(prog, prog->shaders); assign_io(prog, prog->shaders);
update_shader_modules(ctx, prog->shaders, prog, false); update_shader_modules(ctx, prog);
prog->default_variant_hash = ctx->gfx_pipeline_state.module_hash; prog->default_variant_hash = ctx->gfx_pipeline_state.module_hash;
for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) { for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
+1
View File
@@ -102,6 +102,7 @@ struct zink_gfx_program {
struct zink_shader *shaders[ZINK_SHADER_COUNT]; struct zink_shader *shaders[ZINK_SHADER_COUNT];
struct hash_table *pipelines[11]; // number of draw modes we support struct hash_table *pipelines[11]; // number of draw modes we support
uint32_t default_variant_hash; uint32_t default_variant_hash;
uint32_t last_variant_hash;
}; };
struct zink_compute_program { struct zink_compute_program {