forward precise-flag if supported

New versions of virglrenderer supports the precise-flag, so let's
forward it from TGSI if that's the case.

This fixes a few dEQP-GLES31 tests:
- dEQP-GLES31.functional.tessellation.common_edge.quads_equal_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_even_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.quads_fractional_odd_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_equal_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_fractional_even_spacing_precise
- dEQP-GLES31.functional.tessellation.common_edge.triangles_fractional_odd_spacing_precise

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Erik Faye-Lund
2018-07-11 15:28:30 +01:00
parent 6853862a58
commit c3eaf8fe57
2 changed files with 5 additions and 1 deletions
+1
View File
@@ -203,6 +203,7 @@ enum virgl_formats {
#define VIRGL_CAP_TEXTURE_VIEW (1 << 1)
#define VIRGL_CAP_SET_MIN_SAMPLES (1 << 2)
#define VIRGL_CAP_COPY_IMAGE (1 << 3)
#define VIRGL_CAP_TGSI_PRECISE (1 << 4)
#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
#define VIRGL_BIND_RENDER_TARGET (1 << 1)
+4 -1
View File
@@ -31,6 +31,7 @@
struct virgl_transform_context {
struct tgsi_transform_context base;
bool cull_enabled;
bool has_precise;
};
static void
@@ -76,7 +77,8 @@ static void
virgl_tgsi_transform_instruction(struct tgsi_transform_context *ctx,
struct tgsi_full_instruction *inst)
{
if (inst->Instruction.Precise)
struct virgl_transform_context *vtctx = (struct virgl_transform_context *)ctx;
if (!vtctx->has_precise && inst->Instruction.Precise)
inst->Instruction.Precise = 0;
for (unsigned i = 0; i < inst->Instruction.NumSrcRegs; i++) {
@@ -104,6 +106,7 @@ struct tgsi_token *virgl_tgsi_transform(struct virgl_context *vctx, const struct
transform.base.transform_property = virgl_tgsi_transform_property;
transform.base.transform_instruction = virgl_tgsi_transform_instruction;
transform.cull_enabled = vscreen->caps.caps.v1.bset.has_cull;
transform.has_precise = vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_PRECISE;
tgsi_transform_shader(tokens_in, new_tokens, newLen, &transform.base);
return new_tokens;