glthread: add a marker at the end of batches indicating the end
Unmarshal calls that "look ahead" in the batch will use it. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26548>
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@@ -340,6 +340,11 @@ _mesa_glthread_flush_batch(struct gl_context *ctx)
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struct glthread_batch *next = glthread->next_batch;
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/* Mark the end of the batch, but don't increment "used". */
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struct marshal_cmd_base *last =
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(struct marshal_cmd_base *)&next->buffer[glthread->used];
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last->cmd_id = NUM_DISPATCH_CMD;
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p_atomic_add(&glthread->stats.num_offloaded_items, glthread->used);
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next->used = glthread->used;
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@@ -33,7 +33,12 @@
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* chance of experiencing CPU cache thrashing
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* but it should be high enough so that u_queue overhead remains negligible.
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*/
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#define MARSHAL_MAX_CMD_SIZE (8 * 1024)
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#define MARSHAL_MAX_CMD_BUFFER_SIZE (8 * 1024)
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/* We need to leave 1 slot at the end to insert the END marker for unmarshal
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* calls that look ahead to know where the batch ends.
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*/
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#define MARSHAL_MAX_CMD_SIZE (MARSHAL_MAX_CMD_BUFFER_SIZE - 8)
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/* The number of batch slots in memory.
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*
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@@ -136,7 +141,7 @@ struct glthread_batch
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unsigned used;
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/** Data contained in the command buffer. */
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uint64_t buffer[MARSHAL_MAX_CMD_SIZE / 8];
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uint64_t buffer[MARSHAL_MAX_CMD_BUFFER_SIZE / 8];
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};
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struct glthread_client_attrib {
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