diff --git a/src/amd/common/ac_nir_lower_ngg.c b/src/amd/common/ac_nir_lower_ngg.c index 0799dbc9956..6fb2a19f7a5 100644 --- a/src/amd/common/ac_nir_lower_ngg.c +++ b/src/amd/common/ac_nir_lower_ngg.c @@ -96,7 +96,6 @@ typedef struct const ac_nir_lower_ngg_options *options; nir_function_impl *impl; - nir_variable *current_clear_primflag_idx_var; int const_out_vtxcnt[4]; int const_out_prmcnt[4]; unsigned max_num_waves; @@ -2607,21 +2606,25 @@ ngg_gs_emit_vertex_addr(nir_builder *b, nir_ssa_def *gs_vtx_idx, lower_ngg_gs_st static void ngg_gs_clear_primflags(nir_builder *b, nir_ssa_def *num_vertices, unsigned stream, lower_ngg_gs_state *s) { + char name[32]; + snprintf(name, sizeof(name), "clear_primflag_idx_%u", stream); + nir_variable *clear_primflag_idx_var = nir_local_variable_create(b->impl, glsl_uint_type(), name); + nir_ssa_def *zero_u8 = nir_imm_zero(b, 1, 8); - nir_store_var(b, s->current_clear_primflag_idx_var, num_vertices, 0x1u); + nir_store_var(b, clear_primflag_idx_var, num_vertices, 0x1u); nir_loop *loop = nir_push_loop(b); { - nir_ssa_def *current_clear_primflag_idx = nir_load_var(b, s->current_clear_primflag_idx_var); - nir_if *if_break = nir_push_if(b, nir_uge_imm(b, current_clear_primflag_idx, b->shader->info.gs.vertices_out)); + nir_ssa_def *clear_primflag_idx = nir_load_var(b, clear_primflag_idx_var); + nir_if *if_break = nir_push_if(b, nir_uge_imm(b, clear_primflag_idx, b->shader->info.gs.vertices_out)); { nir_jump(b, nir_jump_break); } nir_push_else(b, if_break); { - nir_ssa_def *emit_vtx_addr = ngg_gs_emit_vertex_addr(b, current_clear_primflag_idx, s); + nir_ssa_def *emit_vtx_addr = ngg_gs_emit_vertex_addr(b, clear_primflag_idx, s); nir_store_shared(b, zero_u8, emit_vtx_addr, .base = s->lds_offs_primflags + stream); - nir_store_var(b, s->current_clear_primflag_idx_var, nir_iadd_imm_nuw(b, current_clear_primflag_idx, 1), 0x1u); + nir_store_var(b, clear_primflag_idx_var, nir_iadd_imm_nuw(b, clear_primflag_idx, 1), 0x1u); } nir_pop_if(b, if_break); } @@ -3398,9 +3401,6 @@ ac_nir_lower_ngg_gs(nir_shader *shader, const ac_nir_lower_ngg_options *options) state.const_out_prmcnt[0] != -1; } - if (!state.output_compile_time_known) - state.current_clear_primflag_idx_var = nir_local_variable_create(impl, glsl_uint_type(), "current_clear_primflag_idx"); - if (shader->info.gs.output_primitive == MESA_PRIM_POINTS) state.num_vertices_per_primitive = 1; else if (shader->info.gs.output_primitive == MESA_PRIM_LINE_STRIP)