glsl: Record in gl_shader whether the shader uses GLSL ES.
Previously we recorded just the GLSL version, with the knowledge that 100 means GLSL 1.00 ES. With the advent of GLSL 3.00 ES, this is going to get more complex, and eventually will probably become ambiguous (GLSL 4.00 already exists, and GLSL 4.00 ES is likely to be created some day). To reduce confusion, this patch simply records whether the shader is GLSL ES as an explicit boolean. [v2, idr]: s/IsEs(Shader|Prog)/IsES/ Suggested by Ken and Eric. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1] Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Acked-by: Carl Worth <cworth@cworth.org>
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@@ -190,6 +190,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
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shader->symbols = state->symbols;
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shader->CompileStatus = !state->error;
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shader->Version = state->language_version;
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shader->IsES = state->es_shader;
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memcpy(shader->builtins_to_link, state->builtins_to_link,
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sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
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shader->num_builtins_to_link = state->num_builtins_to_link;
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