From c12a98589463de68a2aefc13a37fe0ab71da608a Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Thu, 10 Jun 2021 06:31:42 -0400 Subject: [PATCH] zink: set inlinable_uniforms_mask first when binding a shader Reviewed-by: Hoe Hao Cheng Part-of: --- src/gallium/drivers/zink/zink_program.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/zink/zink_program.c b/src/gallium/drivers/zink/zink_program.c index f710885cff5..b49f84a196f 100644 --- a/src/gallium/drivers/zink/zink_program.c +++ b/src/gallium/drivers/zink/zink_program.c @@ -874,6 +874,11 @@ static inline void bind_stage(struct zink_context *ctx, enum pipe_shader_type stage, struct zink_shader *shader) { + if (shader && shader->nir->info.num_inlinable_uniforms) + ctx->shader_has_inlinable_uniforms_mask |= 1 << stage; + else + ctx->shader_has_inlinable_uniforms_mask &= ~(1 << stage); + if (stage == PIPE_SHADER_COMPUTE) { if (shader && shader != ctx->compute_stage) { struct hash_entry *entry = _mesa_hash_table_search(&ctx->compute_program_cache, shader); @@ -903,10 +908,6 @@ bind_stage(struct zink_context *ctx, enum pipe_shader_type stage, ctx->shader_stages &= ~BITFIELD_BIT(stage); } } - if (shader && shader->nir->info.num_inlinable_uniforms) - ctx->shader_has_inlinable_uniforms_mask |= 1 << stage; - else - ctx->shader_has_inlinable_uniforms_mask &= ~(1 << stage); } static void