compiler/types: Use glsl_get_type_name() to access the type name

This will allow us later to store builtin names in a different way.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25191>
This commit is contained in:
Caio Oliveira
2023-09-12 12:11:18 -07:00
committed by Marge Bot
parent d1e9e7699e
commit bf01000a50
21 changed files with 118 additions and 118 deletions
+2 -2
View File
@@ -2108,11 +2108,11 @@ _mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir,
const glsl_type *iface =
src->get_interface("gl_PerVertex", ir_var_shader_in);
if (iface)
dest->add_interface(iface->name, iface, ir_var_shader_in);
dest->add_interface(glsl_get_type_name(iface), iface, ir_var_shader_in);
iface = src->get_interface("gl_PerVertex", ir_var_shader_out);
if (iface)
dest->add_interface(iface->name, iface, ir_var_shader_out);
dest->add_interface(glsl_get_type_name(iface), iface, ir_var_shader_out);
}
}