From bee83b26611c0a4a554aa37c59187351242e82fd Mon Sep 17 00:00:00 2001 From: Bas Nieuwenhuizen Date: Wed, 30 Aug 2017 00:58:03 +0200 Subject: [PATCH] radv: Disable multilayer & multilevel DCC. The current DCC init routine doesn't account for initializing a single layer or level. Multilayer seems hard for small textures on pre-GFX9 as tre metadata for the layers can be interleaved. For GFX9 multilevel textures are a problem for similar reasons. So just disable this for now, until we handle the texture modes correctly. Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver" --- src/amd/vulkan/radv_image.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c index 9c5767262e1..1488471e1b0 100644 --- a/src/amd/vulkan/radv_image.c +++ b/src/amd/vulkan/radv_image.c @@ -120,6 +120,7 @@ radv_init_surface(struct radv_device *device, VK_IMAGE_USAGE_STORAGE_BIT)) || (pCreateInfo->flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) || (pCreateInfo->tiling == VK_IMAGE_TILING_LINEAR) || + pCreateInfo->mipLevels > 1 || pCreateInfo->arrayLayers > 1 || device->physical_device->rad_info.chip_class < VI || create_info->scanout || (device->debug_flags & RADV_DEBUG_NO_DCC) || !radv_is_colorbuffer_format_supported(pCreateInfo->format, &blendable))