mesa: Fix computation of transform feedback num_components.
The function tfeedback_decl::num_components() was not correctly accounting for transform feedback of whole arrays and gl_ClipDistance. The bug was hard to notice in tests, because it only affected the checks for MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS and MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS. This patch fixes the computation, and adds an assertion to verify num_components() even when MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS and MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS are not exceeded. The assertion requires keeping track of components_so_far in tfeedback_decl::store(); this will be useful in a future patch to fix non-multiple-of-4-sized gl_ClipDistance. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -1408,7 +1408,10 @@ public:
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*/
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unsigned num_components() const
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{
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return this->vector_elements * this->matrix_columns;
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if (this->single_component == -1)
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return this->vector_elements * this->matrix_columns * this->size;
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else
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return 1;
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}
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private:
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@@ -1631,6 +1634,7 @@ tfeedback_decl::store(struct gl_shader_program *prog,
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this->orig_name);
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return false;
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}
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unsigned components_so_far = 0;
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for (unsigned index = 0; index < this->size; ++index) {
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for (unsigned v = 0; v < this->matrix_columns; ++v) {
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unsigned num_components =
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@@ -1644,8 +1648,10 @@ tfeedback_decl::store(struct gl_shader_program *prog,
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this->single_component >= 0 ? this->single_component : 0;
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++info->NumOutputs;
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info->BufferStride[buffer] += num_components;
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components_so_far += num_components;
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}
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}
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assert(components_so_far == this->num_components());
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info->Varyings[varying].Name = ralloc_strdup(prog, this->orig_name);
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info->Varyings[varying].Type = this->type;
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