Mesa 11.0.4 Release Notes / October 24, 2015
+ ++Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release. +
++Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.1. OpenGL +4.1 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 86281 - brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08, fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2, partial_clear=partial_clear@entry=false) + +
- Bug 86720 - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2) + +
- Bug 91788 - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36% + +
- Bug 92304 - [cts] cts.shaders.negative conformance tests fail + +
Changes
+ +Alejandro Piñeiro (2):
+-
+
- i965/vec4: check writemask when bailing out at register coalesce +
- i965/vec4: fill src_reg type using the constructor type parameter +
Brian Paul (2):
+-
+
- vbo: fix incorrect switch statement in init_mat_currval() +
- mesa: fix incorrect opcode in save_BlendFunci() +
Chih-Wei Huang (3):
+-
+
- mesa: android: Fix the incorrect path of sse_minmax.c +
- nv50/ir: use C++11 standard std::unordered_map if possible +
- nv30: include the header of ffs prototype +
Chris Wilson (1):
+-
+
- i965: Remove early release of DRI2 miptree +
Dave Airlie (1):
+-
+
- mesa/uniforms: fix get_uniform for doubles (v2) +
Emil Velikov (1):
+-
+
- docs: add sha256 checksums for 11.0.3 +
Francisco Jerez (5):
+-
+
- i965: Don't tell the hardware about our UAV access. +
- mesa: Expose function to calculate whether a shader image unit is valid. +
- mesa: Skip redundant texture completeness checking during image validation. +
- i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid. +
- mesa: Get rid of texture-dependent image unit derived state. +
Ian Romanick (8):
+-
+
- glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00 +
- ff_fragment_shader: Use binding to set the sampler unit +
- glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms +
- glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform +
- glsl: Only set ir_variable::constant_value for const-decorated variables +
- glsl: Restrict initializers for global variables to constant expression in ES +
- glsl: Add method to determine whether an expression contains the sequence operator +
- glsl: In later GLSL versions, sequence operator is cannot be a constant expression +
Ilia Mirkin (1):
+-
+
- nouveau: make sure there's always room to emit a fence +
Indrajit Das (1):
+-
+
- st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage +
Jonathan Gray (1):
+-
+
- configure.ac: ensure RM is set +
Krzysztof Sobiecki (1):
+-
+
- st/fbo: use pipe_surface_release instead of pipe_surface_reference +
Leo Liu (1):
+-
+
- st/omx/dec/h264: fix field picture type 0 poc disorder +
Marek Olšák (3):
+-
+
- st/mesa: fix clip state dependencies +
- radeonsi: fix a GS copy shader leak +
- gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT +
Nicolai Hähnle (1):
+-
+
- u_vbuf: fix vb slot assignment for translated buffers +
Rob Clark (1):
+-
+
- freedreno/a3xx: cache-flush is needed after MEM_WRITE +
Tapani Pälli (3):
+-
+
- mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span +
- mesa: Set api prefix to version string when overriding version +
- mesa: fix ARRAY_SIZE query for GetProgramResourceiv +