vc4: Convert the driver to emitting the shader record using pack macros.
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@@ -217,4 +217,12 @@
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<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="uint"/>
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</struct>
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<struct name="Attribute Record">
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<field name="Address" size="32" start="0b" type="address"/>
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<field name="Number of Bytes minus 1" size="8" start="4b" type="uint"/>
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<field name="Stride" size="8" start="5b" type="uint"/>
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<field name="Vertex Shader VPM offset" size="8" start="6b" type="uint"/>
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<field name="Coordinate Shader VPM offset" size="8" start="7b" type="uint"/>
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</struct>
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</vcxml>
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