gallium: make image views non-persistent objects

Make them akin to shader buffers, with no refcounting/etc. Just used to
pass data about the bound image in ->set_shader_images.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Ilia Mirkin
2016-01-08 19:06:33 -05:00
parent cfbf25ac8f
commit bceff68114
7 changed files with 7 additions and 56 deletions
-11
View File
@@ -173,17 +173,6 @@ pipe_sampler_view_release(struct pipe_context *ctx,
*ptr = NULL;
}
static inline void
pipe_image_view_reference(struct pipe_image_view **ptr, struct pipe_image_view *view)
{
struct pipe_image_view *old_view = *ptr;
if (pipe_reference_described(&(*ptr)->reference, &view->reference,
(debug_reference_descriptor)debug_describe_image_view))
old_view->context->image_view_destroy(old_view->context, old_view);
*ptr = view;
}
static inline void
pipe_so_target_reference(struct pipe_stream_output_target **ptr,
struct pipe_stream_output_target *target)
+1 -27
View File
@@ -415,30 +415,6 @@ dd_context_sampler_view_destroy(struct pipe_context *_pipe,
pipe->sampler_view_destroy(pipe, view);
}
static struct pipe_image_view *
dd_context_create_image_view(struct pipe_context *_pipe,
struct pipe_resource *resource,
const struct pipe_image_view *templ)
{
struct pipe_context *pipe = dd_context(_pipe)->pipe;
struct pipe_image_view *view =
pipe->create_image_view(pipe, resource, templ);
if (!view)
return NULL;
view->context = _pipe;
return view;
}
static void
dd_context_image_view_destroy(struct pipe_context *_pipe,
struct pipe_image_view *view)
{
struct pipe_context *pipe = dd_context(_pipe)->pipe;
pipe->image_view_destroy(pipe, view);
}
static struct pipe_stream_output_target *
dd_context_create_stream_output_target(struct pipe_context *_pipe,
struct pipe_resource *res,
@@ -486,7 +462,7 @@ dd_context_set_sampler_views(struct pipe_context *_pipe, unsigned shader,
static void
dd_context_set_shader_images(struct pipe_context *_pipe, unsigned shader,
unsigned start, unsigned num,
struct pipe_image_view **views)
struct pipe_image_view *views)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
@@ -744,8 +720,6 @@ dd_context_create(struct dd_screen *dscreen, struct pipe_context *pipe)
CTX_INIT(sampler_view_destroy);
CTX_INIT(create_surface);
CTX_INIT(surface_destroy);
CTX_INIT(create_image_view);
CTX_INIT(image_view_destroy);
CTX_INIT(transfer_map);
CTX_INIT(transfer_flush_region);
CTX_INIT(transfer_unmap);
+1 -1
View File
@@ -94,7 +94,7 @@ struct dd_context
struct pipe_constant_buffer constant_buffers[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct dd_state *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
struct pipe_image_view *shader_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
struct pipe_image_view shader_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES];
struct pipe_shader_buffer shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
struct dd_state *velems;
+1 -1
View File
@@ -1851,7 +1851,7 @@ ilo_set_sampler_views(struct pipe_context *pipe, unsigned shader,
static void
ilo_set_shader_images(struct pipe_context *pipe, unsigned shader,
unsigned start, unsigned count,
struct pipe_image_view **views)
struct pipe_image_view *views)
{
#if 0
struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector;
@@ -1231,7 +1231,7 @@ nvc0_set_compute_resources(struct pipe_context *pipe,
static void
nvc0_set_shader_images(struct pipe_context *pipe, unsigned shader,
unsigned start_slot, unsigned count,
struct pipe_image_view **views)
struct pipe_image_view *views)
{
}
+2 -12
View File
@@ -313,14 +313,14 @@ struct pipe_context {
* \param shader selects shader stage
* \param start_slot first image slot to bind.
* \param count number of consecutive images to bind.
* \param buffers array of pointers to the images to bind, it
* \param buffers array of the images to bind, it
* should contain at least \a count elements
* unless it's NULL, in which case no images will
* be bound.
*/
void (*set_shader_images)(struct pipe_context *, unsigned shader,
unsigned start_slot, unsigned count,
struct pipe_image_view **images);
struct pipe_image_view *images);
void (*set_vertex_buffers)( struct pipe_context *,
unsigned start_slot,
@@ -478,16 +478,6 @@ struct pipe_context {
void (*surface_destroy)(struct pipe_context *ctx,
struct pipe_surface *);
/**
* Create an image view into a buffer or texture to be used with load,
* store, and atomic instructions by a shader stage.
*/
struct pipe_image_view * (*create_image_view)(struct pipe_context *ctx,
struct pipe_resource *texture,
const struct pipe_image_view *templat);
void (*image_view_destroy)(struct pipe_context *ctx,
struct pipe_image_view *view);
/**
* Map a resource.
+1 -3
View File
@@ -393,14 +393,12 @@ struct pipe_sampler_view
/**
* A view into a writable buffer or texture that can be bound to a shader
* A description of a writable buffer or texture that can be bound to a shader
* stage.
*/
struct pipe_image_view
{
struct pipe_reference reference;
struct pipe_resource *resource; /**< resource into which this is a view */
struct pipe_context *context; /**< context this view belongs to */
enum pipe_format format; /**< typed PIPE_FORMAT_x */
union {