intel/disasm: Label support in shader disassembly for UIP/JIP
Shader instructions which use UIP/JIP now get formatted with a label in addition with immediate value, labels have "LABEL%d" format. v2: - Consider brw_jump_scale when calculating label's offset From: "Lonnberg, Toni" <toni.lonnberg@intel.com> Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com> Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4245>
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@@ -2561,7 +2561,8 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width,
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/* overriding the shader makes disasm_info invalid */
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if (!brw_try_override_assembly(p, start_offset, sha1buf)) {
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dump_assembly(p->store, disasm_info, perf.block_latency);
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dump_assembly(p->store, start_offset, p->next_insn_offset,
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disasm_info, perf.block_latency);
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} else {
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fprintf(stderr, "Successfully overrode shader with sha1 %s\n\n", sha1buf);
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}
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