From bc3225272aeb363ba03cdd3319081de1239a0521 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 8 Dec 2020 15:18:34 -0800 Subject: [PATCH] ci/vc4: Skip VS dynamic loops tests that cause GPU hangs. We've been getting spurious failures from the new VC4 CI, which I believe are due to this set of tests (which have been showing up along with a GPU hang report in the list of flaky tests in the failing jobs). This was a known issue I had in vc4. Reviewed-by: Jose Maria Casanova Crespo Part-of: --- .gitlab-ci/deqp-vc4-rpi3-skips.txt | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/.gitlab-ci/deqp-vc4-rpi3-skips.txt b/.gitlab-ci/deqp-vc4-rpi3-skips.txt index 1e8718abbae..759aaff42ea 100644 --- a/.gitlab-ci/deqp-vc4-rpi3-skips.txt +++ b/.gitlab-ci/deqp-vc4-rpi3-skips.txt @@ -15,3 +15,14 @@ dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line # These are very slow dEQP-GLES2.functional.uniform_api.random.3 dEQP-GLES2.functional.uniform_api.random.79 + +# Conformance issue: VC4 needs dynamic loops in the VS to cause a +# shader link failure. +# +# The issue is that the HW doesn't have an exec mask at dispatch +# for the VS, so the shouldn't-be-exec channels have undefined +# contents and may cause infinite loops, leading to GPU hangs. The +# process of GPU hang reset causes flakes in whatever other jobs are +# running simultaneously, so we can't even leave these in the flakes +# list for tracking. +dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex