anv: limit some state dirtying after blorp/simpler-shaders

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30475>
This commit is contained in:
Lionel Landwerlin
2024-08-07 11:41:20 +03:00
committed by Tapani Pälli
parent ff8953f666
commit bbfafc71da
2 changed files with 8 additions and 2 deletions
+4 -1
View File
@@ -418,7 +418,10 @@ blorp_exec_on_render(struct blorp_batch *batch,
}
anv_cmd_dirty_mask_t dirty = ~(ANV_CMD_DIRTY_INDEX_BUFFER |
ANV_CMD_DIRTY_XFB_ENABLE);
ANV_CMD_DIRTY_XFB_ENABLE |
ANV_CMD_DIRTY_OCCLUSION_QUERY_ACTIVE |
ANV_CMD_DIRTY_FS_MSAA_FLAGS |
ANV_CMD_DIRTY_RESTART_INDEX);
cmd_buffer->state.gfx.vb_dirty = ~0;
cmd_buffer->state.gfx.dirty |= dirty;
+4 -1
View File
@@ -358,7 +358,10 @@ genX(emit_simpler_shader_init_fragment)(struct anv_simple_shader *state)
state->cmd_buffer->state.gfx.vb_dirty = BITFIELD_BIT(0);
state->cmd_buffer->state.gfx.dirty |= ~(ANV_CMD_DIRTY_INDEX_BUFFER |
ANV_CMD_DIRTY_XFB_ENABLE);
ANV_CMD_DIRTY_XFB_ENABLE |
ANV_CMD_DIRTY_OCCLUSION_QUERY_ACTIVE |
ANV_CMD_DIRTY_FS_MSAA_FLAGS |
ANV_CMD_DIRTY_RESTART_INDEX);
state->cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
state->cmd_buffer->state.gfx.push_constant_stages = VK_SHADER_STAGE_FRAGMENT_BIT;
}