r300: Workaround problem on R500 with very large fragment programs

The non-KMS interface is to blame here. In theory, a proper fix
could be produced that works for the KMS interface only, but it
require cleaning a lot of mess. Easier to just do it right in r300g.

Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
This commit is contained in:
Nicolai Hähnle
2009-10-03 01:26:38 +02:00
parent c01a77d304
commit bbe384c86a
3 changed files with 29 additions and 5 deletions
+1
View File
@@ -41,6 +41,7 @@ tbd
<li>glXQueryContext(GLX_RENDER_TYPE) returned wrong values (bug 24211)
<li>GLSL sqrt(0) returned unpredictable results
<li>Fixed default texture binding bug when a bound texture was deleted.
<li>r300: Work around an issue with very large fragment programs on R500.
</ul>
</body>