r300: Workaround problem on R500 with very large fragment programs
The non-KMS interface is to blame here. In theory, a proper fix could be produced that works for the KMS interface only, but it require cleaning a lot of mess. Easier to just do it right in r300g. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
This commit is contained in:
@@ -41,6 +41,7 @@ tbd
|
||||
<li>glXQueryContext(GLX_RENDER_TYPE) returned wrong values (bug 24211)
|
||||
<li>GLSL sqrt(0) returned unpredictable results
|
||||
<li>Fixed default texture binding bug when a bound texture was deleted.
|
||||
<li>r300: Work around an issue with very large fragment programs on R500.
|
||||
</ul>
|
||||
|
||||
</body>
|
||||
|
||||
Reference in New Issue
Block a user