scons: Add support for GLES.

GLES can be enabled by running scons with

  $ scons gles=yes

When gles=yes is given, the build is changed in three ways.  First,
libmesa.a will be built with FEATURE_ES1 and FEATURE_ES2.  This makes
DRI drivers and libEGL support and advertise GLES support.  Second, GLES
libraries will be created.  They are libGLESv1_CM, libGLESv2, and
libglapi.  Last, libGL or opengl32 will link to libglapi.  This change
is required as _glapi_* will be declared as __declspec(dllimport) in
libmesa.a on windows.  libmesa.a expects those symbols to be defined in
another DLL.  Due to this change to GL, GLES support is marked
experimental.

Note that GLES requires libxml2-python to generate some of its sources.
This commit is contained in:
Chia-I Wu
2011-01-14 17:50:29 +08:00
parent 3f04314ae2
commit bb770af3a5
12 changed files with 228 additions and 9 deletions

View File

@@ -0,0 +1,116 @@
#######################################################################
# SConscript for shared-glapi/es1api/es2api
from sys import executable as python_cmd
Import('*')
def mapi_objects(env, printer, mode):
"""Return mapi objects built for the given printer and mode."""
mapi_sources = {
'glapi': ['entry.c', 'mapi_glapi.c', 'stub.c', 'table.c',
'u_current.c', 'u_execmem.c', 'u_thread.c'],
'bridge': ['entry.c'],
}
mapi_defines = {
'glapi': ['MAPI_MODE_GLAPI'],
'bridge': ['MAPI_MODE_BRIDGE'],
}
header_name = '%s-tmp.h' % (printer)
# generate ABI header
header = env.CodeGenerate(
target = header_name,
script = '../mapi/mapi_abi.py',
source = '../glapi/gen/gl_and_es_API.xml',
command = python_cmd + ' $SCRIPT ' + \
'--printer %s --mode lib $SOURCE > $TARGET' % (printer),
)
cpppath = [
header[0].dir,
'#/include',
'#/src/mapi',
]
cppdefines = mapi_defines[mode] + [
'MAPI_ABI_HEADER=\\"%s\\"' % (header_name),
]
if env['platform'] == 'windows':
if mode == 'glapi':
cppdefines += [
'_GLAPI_DLL_EXPORTS', # declare _glapi_* as __declspec(dllexport) in glapi.h
]
else:
cppdefines += [
'_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
]
objects = []
for s in mapi_sources[mode]:
o = env.SharedObject(
target = '%s-%s' % (printer, s[:-2]),
source = '../mapi/' + s,
CPPPATH = cpppath,
CPPDEFINES = cppdefines,
)
objects.append(o[0])
env.Depends(objects, header)
return objects
if env['platform'] != 'winddk':
env = env.Clone()
env['SHLIBPREFIX'] = 'lib'
env['LIBPREFIX'] = 'lib'
shared_glapi_objects = mapi_objects(env, 'shared-glapi', 'glapi')
shared_glapi = env.SharedLibrary(
target = 'glapi',
source = shared_glapi_objects,
)
# manually add LIBPREFIX on windows
if env['platform'] == 'windows':
libs = ['libglapi']
else:
libs = ['glapi']
es1api_objects = mapi_objects(env, 'es1api', 'bridge')
es1api = env.SharedLibrary(
target = 'GLESv1_CM',
source = es1api_objects,
LIBPATH = ['.'],
LIBS = libs,
)
es2api_objects = mapi_objects(env, 'es2api', 'bridge')
es2api = env.SharedLibrary(
target = 'GLESv2',
source = es2api_objects,
LIBPATH = ['.'],
LIBS = libs,
)
env.InstallSharedLibrary(shared_glapi, version=(0, 0, 0))
env.InstallSharedLibrary(es1api, version=(1, 0, 0))
env.InstallSharedLibrary(es2api, version=(2, 0, 0))
if env['platform'] == 'windows':
shared_glapi = env.FindIxes(shared_glapi, 'LIBPREFIX', 'LIBSUFFIX')
else:
shared_glapi = env.FindIxes(shared_glapi, 'SHLIBPREFIX', 'SHLIBSUFFIX')
# build glapi bridge as a convenience libarary for libgl-xlib/libgl-gdi
bridge_glapi_objects = mapi_objects(env, 'glapi', 'bridge')
bridge_glapi = env.ConvenienceLibrary(
target = 'glapi_bridge',
source = bridge_glapi_objects,
)
Export(['shared_glapi', 'bridge_glapi'])