mesa: remove GLvertexformat
Function pointers were first set in GLvertexformat, and then GLvertexformat was copied to the dispatch. This just sets the function pointers in the dispatch directly, skipping the intermediate GLvertexformat structure. The code with SET_* calls is autogenerated by api_vtxfmt_init_h.py. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
This commit is contained in:
@@ -58,12 +58,14 @@ class PrintCode(gl_XML.gl_print_base):
|
||||
re.match('VertexAttrib[1-4].*ARB', f.name)):
|
||||
# These functions should map to an *ES callback for GLES2.
|
||||
settings_by_condition['_mesa_is_desktop_gl(ctx)'].append(
|
||||
'SET_{0}(tab, vfmt->{0});'.format(f.name))
|
||||
'SET_{0}(tab, NAME({0}));'.format(f.name))
|
||||
settings_by_condition['ctx->API == API_OPENGLES2'].append(
|
||||
'SET_{0}(tab, vfmt->{1}ES);'.format(f.name, f.name[:-3]))
|
||||
'SET_{0}(tab, NAME_ES({0}));'.format(f.name))
|
||||
else:
|
||||
macro = ('NAME_CALLLIST' if f.name[0:8] == 'CallList' else
|
||||
'NAME_AE' if f.name == 'ArrayElement' else 'NAME')
|
||||
settings_by_condition[condition].append(
|
||||
'SET_{0}(tab, vfmt->{0});'.format(f.name))
|
||||
'SET_{0}(tab, {1}({0}));'.format(f.name, macro))
|
||||
|
||||
# Print out an if statement for each unique condition, with
|
||||
# the SET_* calls nested inside it.
|
||||
|
||||
Reference in New Issue
Block a user