mesa: change gl_link_status enums to uppercase

follow the convention of other enums.

Reviewed-by: Neha Bhende <bhenden@vmware.com>
This commit is contained in:
Brian Paul
2018-01-25 12:50:12 -07:00
parent aff5d9c256
commit bacf72a18d
18 changed files with 35 additions and 35 deletions
+3 -3
View File
@@ -456,7 +456,7 @@ linker_error(gl_shader_program *prog, const char *fmt, ...)
ralloc_vasprintf_append(&prog->data->InfoLog, fmt, ap);
va_end(ap);
prog->data->LinkStatus = linking_failure;
prog->data->LinkStatus = LINKING_FAILURE;
}
@@ -2282,7 +2282,7 @@ link_intrastage_shaders(void *mem_ctx,
_mesa_shader_stage_to_program(shader_list[0]->Stage),
prog->Name, false);
if (!gl_prog) {
prog->data->LinkStatus = linking_failure;
prog->data->LinkStatus = LINKING_FAILURE;
_mesa_delete_linked_shader(ctx, linked);
return NULL;
}
@@ -4748,7 +4748,7 @@ linker_optimisation_loop(struct gl_context *ctx, exec_list *ir,
void
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
{
prog->data->LinkStatus = linking_success; /* All error paths will set this to false */
prog->data->LinkStatus = LINKING_SUCCESS; /* All error paths will set this to false */
prog->data->Validated = false;
/* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec says: