glsl/ast: Support double floats

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Dave Airlie
2015-02-05 12:04:58 +02:00
committed by Ilia Mirkin
parent 24626444c3
commit ba3bab264d
4 changed files with 90 additions and 15 deletions
+53 -13
View File
@@ -573,6 +573,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
result = new(ctx) ir_expression(ir_unop_i2u,
new(ctx) ir_expression(ir_unop_b2i, src));
break;
case GLSL_TYPE_DOUBLE:
result = new(ctx) ir_expression(ir_unop_d2u, src);
break;
}
break;
case GLSL_TYPE_INT:
@@ -586,6 +589,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
case GLSL_TYPE_BOOL:
result = new(ctx) ir_expression(ir_unop_b2i, src);
break;
case GLSL_TYPE_DOUBLE:
result = new(ctx) ir_expression(ir_unop_d2i, src);
break;
}
break;
case GLSL_TYPE_FLOAT:
@@ -599,6 +605,9 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
case GLSL_TYPE_BOOL:
result = new(ctx) ir_expression(ir_unop_b2f, desired_type, src, NULL);
break;
case GLSL_TYPE_DOUBLE:
result = new(ctx) ir_expression(ir_unop_d2f, desired_type, src, NULL);
break;
}
break;
case GLSL_TYPE_BOOL:
@@ -613,8 +622,27 @@ convert_component(ir_rvalue *src, const glsl_type *desired_type)
case GLSL_TYPE_FLOAT:
result = new(ctx) ir_expression(ir_unop_f2b, desired_type, src, NULL);
break;
case GLSL_TYPE_DOUBLE:
result = new(ctx) ir_expression(ir_unop_d2b, desired_type, src, NULL);
break;
}
break;
case GLSL_TYPE_DOUBLE:
switch (b) {
case GLSL_TYPE_INT:
result = new(ctx) ir_expression(ir_unop_i2d, src);
break;
case GLSL_TYPE_UINT:
result = new(ctx) ir_expression(ir_unop_u2d, src);
break;
case GLSL_TYPE_BOOL:
result = new(ctx) ir_expression(ir_unop_f2d,
new(ctx) ir_expression(ir_unop_b2f, src));
break;
case GLSL_TYPE_FLOAT:
result = new(ctx) ir_expression(ir_unop_f2d, desired_type, src, NULL);
break;
}
}
assert(result != NULL);
@@ -711,9 +739,9 @@ process_vec_mat_constructor(exec_list *instructions,
/* Apply implicit conversions (not the scalar constructor rules!). See
* the spec quote above. */
if (constructor_type->is_float()) {
if (constructor_type->base_type != result->type->base_type) {
const glsl_type *desired_type =
glsl_type::get_instance(GLSL_TYPE_FLOAT,
glsl_type::get_instance(constructor_type->base_type,
ir->type->vector_elements,
ir->type->matrix_columns);
if (result->type->can_implicitly_convert_to(desired_type, state)) {
@@ -847,13 +875,17 @@ process_array_constructor(exec_list *instructions,
foreach_in_list_safe(ir_rvalue, ir, &actual_parameters) {
ir_rvalue *result = ir;
const glsl_base_type element_base_type =
constructor_type->element_type()->base_type;
/* Apply implicit conversions (not the scalar constructor rules!). See
* the spec quote above. */
if (constructor_type->element_type()->is_float()) {
const glsl_type *desired_type =
glsl_type::get_instance(GLSL_TYPE_FLOAT,
ir->type->vector_elements,
ir->type->matrix_columns);
if (element_base_type != result->type->base_type) {
const glsl_type *desired_type =
glsl_type::get_instance(element_base_type,
ir->type->vector_elements,
ir->type->matrix_columns);
if (result->type->can_implicitly_convert_to(desired_type, state)) {
/* Even though convert_component() implements the constructor
* conversion rules (not the implicit conversion rules), its safe
@@ -1012,6 +1044,9 @@ emit_inline_vector_constructor(const glsl_type *type,
case GLSL_TYPE_FLOAT:
data.f[i + base_component] = c->get_float_component(i);
break;
case GLSL_TYPE_DOUBLE:
data.d[i + base_component] = c->get_double_component(i);
break;
case GLSL_TYPE_BOOL:
data.b[i + base_component] = c->get_bool_component(i);
break;
@@ -1167,16 +1202,21 @@ emit_inline_matrix_constructor(const glsl_type *type,
/* Assign the scalar to the X component of a vec4, and fill the remaining
* components with zero.
*/
glsl_base_type param_base_type = first_param->type->base_type;
assert(param_base_type == GLSL_TYPE_FLOAT ||
param_base_type == GLSL_TYPE_DOUBLE);
ir_variable *rhs_var =
new(ctx) ir_variable(glsl_type::vec4_type, "mat_ctor_vec",
ir_var_temporary);
new(ctx) ir_variable(glsl_type::get_instance(param_base_type, 4, 1),
"mat_ctor_vec",
ir_var_temporary);
instructions->push_tail(rhs_var);
ir_constant_data zero;
zero.f[0] = 0.0;
zero.f[1] = 0.0;
zero.f[2] = 0.0;
zero.f[3] = 0.0;
for (unsigned i = 0; i < 4; i++)
if (param_base_type == GLSL_TYPE_FLOAT)
zero.f[i] = 0.0;
else
zero.d[i] = 0.0;
ir_instruction *inst =
new(ctx) ir_assignment(new(ctx) ir_dereference_variable(rhs_var),