From ba0c1d6956181adbd1c033d4fe7988950140e4a7 Mon Sep 17 00:00:00 2001 From: Christian Gmeiner Date: Tue, 15 Jul 2025 21:17:20 +0200 Subject: [PATCH] mesa: Include mask value in glStencilMask VERBOSE_API debug output Signed-off-by: Christian Gmeiner Reviewed-by: Adam Jackson Part-of: --- src/mesa/main/stencil.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index 64307faf7cb..1f8b60029a8 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -259,7 +259,7 @@ _mesa_StencilMask( GLuint mask ) const GLint face = ctx->Stencil.ActiveFace; if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glStencilMask()\n"); + _mesa_debug(ctx, "glStencilMask(0x%x)\n", mask); if (face != 0) { /* Only modify the EXT_stencil_two_side back-face state.