diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index c90fa5acd4b..5c85a382db5 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -679,17 +679,24 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d, v3d->prog.cs->prog_data.vs->separate_segments; shader.vertex_shader_has_separate_input_and_output_vpm_blocks = v3d->prog.vs->prog_data.vs->separate_segments; -#endif -#if V3D_VERSION >= 71 - unreachable("HW generation 71 not supported yet."); -#endif - shader.coordinate_shader_input_vpm_segment_size = v3d->prog.cs->prog_data.vs->separate_segments ? v3d->prog.cs->prog_data.vs->vpm_input_size : 1; shader.vertex_shader_input_vpm_segment_size = v3d->prog.vs->prog_data.vs->separate_segments ? v3d->prog.vs->prog_data.vs->vpm_input_size : 1; +#endif + /* On V3D 7.1 there isn't a specific flag to set if we are using + * shared/separate segments or not. We just set the value of + * vpm_input_size to 0, and set output to the max needed. That should be + * already properly set on prog_data_vs_bin + */ +#if V3D_VERSION == 71 + shader.coordinate_shader_input_vpm_segment_size = + v3d->prog.cs->prog_data.vs->vpm_input_size; + shader.vertex_shader_input_vpm_segment_size = + v3d->prog.vs->prog_data.vs->vpm_input_size; +#endif shader.coordinate_shader_output_vpm_segment_size = v3d->prog.cs->prog_data.vs->vpm_output_size;